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De la tablette d'argile à la tablette tactile : histoire des outils de communication : exposition du Muséobus de la Fédération Wallonie-Bruxelles, 13 mars 2013 - 15 octobre 2014 : catalogue
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ISBN: 9782930624068 293062406X Year: 2013 Publisher: Bruxelles Fédération Wallonie-Bruxelles

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Bêtes de somme : des animaux au service des hommes
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ISBN: 9782757815816 2757815814 Year: 2011 Volume: 442 Publisher: [Paris] : Editions de La Martinière,

The culture of the English people : Iron Age to the Industrial Revolution
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ISBN: 0521450993 0521466717 051156130X Year: 1994 Publisher: Cambridge : Cambridge University Press,

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This wide-ranging book, first published in 1994, traces the development of popular culture in England from the Iron Age, when it first becomes apparent as a whole, to the eighteenth century. The concept of popular culture is here taken to be the body of ideas which is held by a people about itself and its environment, both physical and social, together with the tools and artefacts through which its members related to one another and to the outside world; it follows therefore that the general theme of the book is peoples' attitude to, and use of, their environment. After a short discussion of the Prehistoric and Roman cultures the book deals in depth with the essential foundations - shelter and housing, warmth and security, furnishings and domestic convenience, food and its preparation, and ultra-familial and ultra-communal relations. A separate chapter is devoted to the culture of towns. The text is illustrated throughout by objects, artefacts and structures, many of which are visual representations of earlier cultures.


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Le point de vue animal : une autre version de l'histoire
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ISBN: 9782020982856 2020982854 Year: 2012 Volume: *88 Publisher: Paris : Seuil,

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L’histoire, celle bâtie par les hommes, est toujours racontée comme une aventure qui ne concerne qu’eux. Pourtant, les animaux ont participé et participent encore abondamment à de grands événements ou à de lents phénomènes. Leurs manières de vivre, de sentir, de réagir ne sont jamais étudiées pour elles-mêmes, comme s’il n’y avait d’histoire intéressante que celle de l’homme. Comme s’il existait en nous une difficulté à s’intéresser aux vivants que nous enrôlons, mais que nous traitons comme des objets, indignes de participer à la marche de l’histoire. L’histoire vécue par les animaux est néanmoins, elle aussi, épique, contrastée, souvent violente, parfois apaisée, quelquefois comique. Elle est faite de chair et de sang, de sensations et d’émotions, de douleur et de plaisir, de violences subies et de connivences partagées. Elle n’est pas sans répercussion sur la vie des hommes, à tel point que ce sont leurs interactions, leurs destins croisés qu’il faut désormais prendre en compte. Elle est donc loin d’être anecdotique et secondaire. Il faut se défaire d’une vision anthropocentrée pour adopter le point de vue de l’animal, et fournir ainsi une autre vision de l’histoire, qui ne manquera pas d’intéresser notre monde inquiet de la condition faite aux animaux.


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Les Guise et leur paraître
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ISBN: 9782869063082 9782753532588 Year: 2013 Publisher: Tours : Rennes : Presses de l'Université François Rabelais ; Presses universitaires de Rennes,

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Une plongée dans la culture matérielle de la noblesse du XVI siècle qui recontextualise les objets du passé en décrivant leur dimension culturelle et sociale et en prenant comme point d'observation la maison de Guise. L'auteure s'interroge sur les enjeux que sous-tendaient la consommation d'une famille ducale et comment les Guise se procuraient les biens nécessaires à la tenue de leur rang.


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Games and visual culture in the Middle Ages and the Renaissance
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ISBN: 9782503588728 9782503588735 2503588735 2503588727 Year: 2020 Publisher: Turnhout Brepols

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During the Middle Ages and the Renaissance, games were not an idle pastime, but were in fact important tools for exploring, transmitting, enhancing, subverting, and challenging social practices and their rules. Their study, through both visual and material sources, offers a unique insight into medieval and early modern gaming culture, shedding light not only on why, where, when, with whom and in what conditions and circumstances people played games, but also on the variety of interpretations that they had of games and play. Representations of games, and of artefacts associated with games, also often served to communicate complex ideas on topics that ranged from war to love, and from politics to theology.This volume offers a particular focus onto the type of games that required little or no physical exertion and that, consequently, all people could enjoy, regardless of age, gender, status, occupation, or religion. The representations and artefacts discussed here by contributors, who come from varied disciplines including history, literary studies, art history, and archaeology, cover a wide geographical and chronological range, from Spain to Scandinavia to the Ottoman Turkey and from the early medieval period to the seventeenth century and beyond. Far from offering the ‘last word’ on the subject, it is hoped that this volume will encourage further studies.

History of the Internet : a chronology, 1843 to the present
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ISBN: 1576071189 1576071928 Year: 1999 Publisher: Santa Barbara Denver Oxford ABC-CLIO

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A chronology of telecommunications from Babbage's earliest theories of a "Difference Engine" to the impact of the Internet in 1998 to future trends. "While books about the Internet abound, books on its history do not. This work is a readable chronology of one of the biggest technological advances of the 20th century. It begins in 1843 with Charles Babbage's calculating machine and moves through the 19th century with entries on Morse and the telegraph, Bell and the telephone, and the innovation of Herman Hollerith and his electric tabulating system. Entries trace the early 20th century through the invention of the electronic binary computer (1939) to Arpanet (1969). Most attention is spent from 1970 onward and continues to 1998 when America Online bought Netscape. Chronological entries are readable and thorough, and include biographical sidebars on important individuals such as Bill Gates. The chapter on future trends covers topics such as the Microsoft trial, advertising on the Internet, and Internet2. The extensive bibliography and glossary, importance of the topic, readability of the entries, and large number of topics covered make this an important work for all types of libraries and readers."--"Outstanding reference sources 2000", American Libraries, May 2000. Comp. by the Reference Sources Committee, RUSA, ALA.

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